Headspace: Unwind Your Mind
Do you want to relax, meditate or sleep deeply? Personalize the experience according to your mood or mindset with this Headspace interactive special.
Browse popular Animation movies
Do you want to relax, meditate or sleep deeply? Personalize the experience according to your mood or mindset with this Headspace interactive special.
Mermaid is in a jar, and unless I loosen the top she's not coming out to kill me.
Hamaji, a young huntress from the mountains, stumbles into the middle of a shogun’s vendetta against a group of human-dog hybrids, the Fusé. Rumors of Fusé murdering innocent people in the bustling city of Edo have sparked a bounty for their heads. Along with her brother, Hamaji joins the hunt for this dangerous quarry, but after accidentally befriending one of them, Hamaji is torn between two worlds: her life as a self-reliant huntress, and the young woman her new friend has helped her to uncover.
The planet LaMetal is on a collision (and conquering) course with the Earth, and the only one who can stop the forthcoming catastrophe is Queen Millennia, a former princess of LaMetal who has made Earth her home.
During the WGP's Royal Festival Cup, an unknown machine called the "Gun Bluster XTO" and its owner Rion Cusco appears racing without control and causing various riots with fellow racers. This makes Go's Cyclone Magnum reach the goal but a dissatisfied Go and the TRF Victorys decides to pursuit the situation. This was all due to the Gun Bluster's special GP Chip invented by Professor Cusco gone haywire while emitting strange EM waves, making the machine a powerful weapon. To avoid further destruction to the city, Professor Cusco decides to destroy the machine before a rival association acquires it. It's up for the TRF Victorys and Rion race together and safely halt the Gun Bluster before its too late!
The story follows a boy named Quon and others who suddenly wake up with supernatural powers.
Bugs can't seem to lose at Sam's casino. Then Sam realizes that Bugs has been cheating -- he has rabbit's feet.
At the Riviera, a private apartment building, it’s nap time. The heat is dreadful, but Mr Osganzi and Ms Carmen, true to their habits, are sunbathing near the swimming pool. In his shadowy living room, Monsieur Henriet tries to entertain himself by looking at his neighbours…
Tom is the official cat on the cruise ship S.S. Aloha, but he'll be kicked off if the captain finds even one mouse. That one, of course, is Jerry, who sneaks on board just before sailing.
Hiromi appears on the outside to be a mature, resilient girl, but on the inside she feels like she's falling apart. She is having troubles at home mainly because of her parents wanting to separate. Her dog, Junkers, tries to comfort her in ways no other dog can. You see, he can talk and grant her 3 wishes.
The incessant repetition of courtesy gestures: thus echoing the oppressive hypocrisy of the suit-and-tie working world, the assembly line of communal capitalist living, an asphyxiating echo chamber. A microcosm in 4 sets of 11 sheets of paper with hand-drawn animated cycles.
It's October 7th and Chip is working industriously to store enough acorns in the tree for the winter. Dale would rather sleep in his matchbox, but an angry kick from Chip gets him working furiously. But there's only so much they can do. Their tree is nearly out of acorns. Luckily, the two semi-intelligible chipmunks happen to see the half-unintelligible Donald Duck, a park ranger, planting acorns. They immediately set to steal his bag of the precious nuts. Donald soon realizes what they are up to, and sets out a box propped up with a stick. It's a crude trap, with an acorn as bait; but it's not too crude to fool Dale, who upsets it and traps Chip. Soon, Donald finds he can have fun instigating a fight between these two quarrelsome chipmunks, but he underestimates their friendship and their ability to work as a team against a common enemy: in this case, a bad-tempered duck.
Trying to find his own game of baseball, and not that of his brothers, Tatsuya moves to America and pitches for a poor, struggling minor league baseball team called the Emeralds. Meanwhile, Minami is still in Japan, trying to find her own path after quitting gymnastics. Inspired by a photograph of her final performance, she becomes the photographers assistant.
Set months after the events of Mobile Suit Gundam Unicorn, the story focuses on two former Principality of Zeon Remnants, Former Weapons Developer Arlette Almage and Former Test Pilot Danton Hyleg. Both of them are hired by the Earth Federation Forces research team to investigate the remains of the asteroid base Axis. But upon their arrival, they encounter a Cyber Newtype, Quentin Fermo, who pilots the mysterious mobile suit, the RX-78AN-01 Gundam AN-01. Tristan attacks them for unknown reasons.
It will take a lot of strength to slay a three-headed dragon, perhaps more than A-ko, B-ko and Maruten can muster. As these intrepid souls invade a space station ruled by their nemesis, they encounter star pirates, hidden explosives, seductive spirits, and female warriors with no discernible loyalties. And, of course, that fire-breathing beast with football field-size wings and a trio of mouths -- each brandishing saber-length teeth!
Garfield and his owner, Jon Arbuckle, are in a rut. Life for them is a complete bore. They both need a life. Jon tries several unsuccessful times to get a date. Then he attends a class for the personality impaired where he meets a young woman and all seems to be great for Jon, but Garfield starts to feel neglected and left out.
“Sweet Spot” is an experimental animated short film that uninhibitedly explores the dialog between the work and its authors, Jorge Ribeiro and Paulo Patrício, whose points of view and creative approaches, both in terms of cinematographic language and ways of being, are quite different. Through this duality, and starting from a shared but at the same time individual process, the directors seek to understand at what point the short film they are making together reaches its “sweet spot”. In other words, the ideal point at which the work is considered finished.